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We must secure them to claim victory in the Forest! The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.ĪXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!ĪLLIES - The Axis Truckyard contains valuable supplies.
Wolfenstein enemy territory player count plus#
I like this map, like few others from the 1944 series, but I’m not going to do this for all ^^’ I played Antwerp a while ago, I feel it deserves something to balance the Sniper Fest of the second part of the map, plus usual 1944 spawn issues, but maybe something in the future but not now.ġ944: Huertgen Forest was thickly wooded, cut by steep defiles and trails. Mateos release his ET map 1944 Huertgen Forest Final 2 (Original 1944 Huertgen map by +KOMMANDO+) - Well, this is not like my previous Nordwind 2 a total remake, but just a big bug fix and features addition release, as you can see by reading the changelog below. Installation: Put the pk3 file into your Etmain folder. The map comes with 3 version!!! It comes packed with 3 in-game versions Regular, a totally new wave based "Team Deathmatch" objective mode and Last Man Standing.Ģ] Establish a Command Post inside the Central House.ģ] Prevent the Axis from fortifying their position with a Command Post inside the Central House.Ģ] Prevent the Allies from establishing a Command Post inside the Central House.ģ] Set up a Command Post inside the Central House.ġ] Steal the Red Flag for 2 points or kill the enemy team for 1 point.ġ] Steal the Blue Flag for 2 points or kill the enemy team for 1 point. This is a new Christmas-themed map created by SSF Sage. Source: Mateos via Shoutbox | Splashdamage When you start to build CP, models will appear as underconstruction to prevent people to die.
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They appear when CP is built, so nasty people can stay there to stop Allies. Allied CP Health & Ammo cabinets To Compare with SD3, there's no "broken model": Radio musics can be enabled, the audio files and entities are included. Ammo Cabinet Farm Spawn (Model, Command Map icon, Hint). Truck may stop earlier on one/both Gates. * Several options incorporated, but disabled by default Admins can easily enable them by commenting/uncommenting certain lines! * Various script fixes incorporated: Spawn/Gold bugs, annoying alarm/radios muted, SK protections, Grenade/Mortar stairwell glitch. * Moved the Crane Controls like in Supply Depot 3, to avoid putting solid invisible stuff everywhere and prevent the satchel exploit. * Winter Theme, but only in exteriors and using default materials as much as possible (To compare with Supply Depot 3).
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Mateos released his winter version of Supply
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